Adaptive Difficulty: Strategies For Making Games That Both Newbies & Enthusiasts Will Love
Strategies For Making Games That Both Newbies & Enthusiasts Will Love
Anne & Chris Lukeman
Champaign, Illinois, USA
As the escape room industry matures, it becomes increasingly important to design games for both first time and experienced players. These two audiences have a lot in common, but thinking about how your game accommodates both can make the difference in converting a player to a true fan and reinvigorating your customers to love the hobby (and not treat it like a passing fad). Anne and Chris will talk about a variety of low tech and high tech solutions along with the pros and cons of each.
Chris & Anne Lukeman have owned and operated Champaign-Urbana Adventures in Time and Space (“CU Adventures”) since 2015. Their immersive escape room experiences are consistently highly ranked on review sites and have won several international awards (2020 & 2022 Golden Lock Awards, 2019-2022 TERPECA nominee, 2022 Best of Morty, 2020-2022 Bullseye Awards). They’ve received national attention for bringing their traveling pop-up escape games to Gen Con Indy (the largest gaming convention in the western hemisphere), as well as their pandemic era at-home games (The Lost Temple, Floor 13, Solve Our Shirts).
Before moving into the immersive space full-time, Chris & Anne were indie filmmakers and professional videographers for the University of Illinois. They enjoy board games, TTRPGs, and having two very adorable cats.